Shared Outcomes and Collective Impact for Scaling Up

Posted by Victor Kuo On December - 5 - 2012

Victor Kuo

What are funders interested in scale and results talking about these days? A few weeks ago, I had the pleasure of presenting at the Grantmakers in Arts 2012 Conference in Miami.

This year’s conference theme was “Forging Connections,” and I found the notion of connections incredibly relevant for scaling impact. Creating vibrant, livable communities is the responsibility of not just one project or organization, but rather partners across a sector and the entire community working together for change.

We explored an example of a community aspiring to build connections involving entire sectors, such as the arts, education, and workforce development.

The Greater Cincinnati area has a strong history of collaboration. Leading funders, such as the Greater Cincinnati Foundation and the United Way of Greater Cincinnati, are considering ways to take a collective approach to achieving social impact.

Specifically, they are talking about a collective impact approach described in “Channeling Change: Making Collective Impact Work” that identifies five key factors to facilitate change:

1) a common agenda,  2) shared measurement, 3) mutually reinforcing activity, 4) continuous communication, and 5) backbone support. Read the rest of this entry »

The Arts Ripple Effect Inspires Cincinnati Filmmakers

Posted by Tim Mikulski On March - 7 - 2012

A poster for "Radius: A Short Film."

A fascinating new project out of Cincinnati just recently caught my attention.

Filmmakers were inspired by The Arts Ripple Effect: A Research-Based Strategy to Build Shared Responsibility for the Arts, a study conducted by local arts agency ArtsWave in 2008.

The study and report were “designed to develop an inclusive
 community dialogue leading to broadly shared public responsibility 
for arts and culture in the region” and “concluded that [their] work with the community through arts and
 culture must be based on a foundation that incorporates a deeper 
understanding of the best way to communicate with the public in
 order to achieve that shared sense of responsibility.”

Calling it “the world’s first game-sourced movie,” Radius: A Short Film, created by Possible Worldwide, a WPP Digital company, with multiple Cincinnati-based partners, “the film was shot in and around Cincinnati during MidPoint Music Festival and other arts events.”

What makes it especially unique is that the film was created by editing “from more than 2,000 unique pieces of crowd-sourced content” gathered using a smartphone app called SCVNGR. Read the rest of this entry »